After completing reading this unit, and listening to the lecture in class, student will have information about:                                                                             

    o The evolution and adoption of mobile computing
    o The convergence of wireless devices and the Internet creating a new channel to market
    o Some benefits of M-commerce
    o Feasibility of M-commerce
    o “convergence” driving wireless and m-commerce – three converging trends
    o Drivers, Limitations, and Different Applications of M-Commerce
    o Physical Limitations of mobile devices, which need to be addressed
    o Bandwidth and handset design limitations
    o the technology, GSM, CDMA, SIM etc.
    o What does wireless mean to the human experience?
    o Who are some of the early players in the wireless web access developments?
    o M-commerce hype: The fact that m-commerce has not taken off too fast
    o Who’s Making Money in Wireless?


In class we may have a conversation about how humans try to develop technology and systems that strives to replicate, as much as possible, the true human experience, involving all senses, in communication. A video, discussing this points has been posted on YouTube 2009 Feb 02. Many of the things we discuss in this unit on m-commerce are consequences of how human develop technology to replicate the human experience.

We have many examples from history – humans developed the concept of the photograph to more accurately represent the human face because artists’ renditions were not perfect. Because humans see in colour, it was natural that humans would then develop colour photography. Since we do not see just static images, but rather moving images, it is natural that we would learn to create moving images. And since humans like to see and hear what they sense, it is logical that we would be able to add sound to moving pictures.


Related Videos http://www.youtube.com/watch?v=eHyWhkvdKiQ&feature=player_embeddedNatalia W. in MGD415 at UTM in the 2nd week of March 2011 created this 2 min video in response to my video discussing how humans develop technology to replicate the human experience.Natalia made some interesting observations based on an article she read in the Wall Street Journal about bendable screens. 


Within days of each other (first week of http://www.youtube.com/watch?v=Rl-qygUEE2c&feature=player_embeddedJan 2013), Queen’s University profiled a bendable screen for use in tablets and smartphones, www.hml.queensu.ca/paperphone 
and Samsung debuts a bendable smartphone screen at the CES show in Vegas.

Queen’s has a YouTube video explaining how it works.


From a White Paper on Personification’s web site the url was http://www.personification.com/Visual/White/mobilecomp.html “The rapid growth in mobile telephony in recent years provides a strong model for the adoption of undeterred mobile computing…Nokia estimated that there will be a billion mobile phone subscribers worldwide by 2005.(proven true by the end of 2006, there is now 1 billion cell phone accounts worldwide) The rapid transition from fixed to mobile telephony will almost certainly be followed by a similar transition from fixed to mobile computing in the near future. Some of the key factors that are driving the evolution and adoption of mobile computing applications is a consequence of :

The Origins 
and Growth
of mobile and 
  • greater reliance on mobile computing and communication technologies. audio
    • mobile devices sales exceeded that of personal computers in the fourth quarter of 2010 (IDC)
  • societal shifts toward a more mobile workforce audio
  • increasing need for remote communication, computing and collaboration 
  • greater geographical mobility among corporate individuals 
  • greater need for communication and collaboration at all levels 
  • greater criticality of time and effective decision making within narrow  windows of opportunities audio
  • increasing availability of wireless connections at affordable rates audio 
  • new and important requirements for mobile computing support such as :

    • intelligent mobile agents
    • and mobile knowledge networking.”



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